![]() ![]() In 2-Players B Mode, both players share the same screen and their characters rotate while the perspective remains fixed for both players. In 2 Players A Mode, these stages uses a horizontal split-screen format, with Player 1's half of the screen on the top and Player 2's half on the bottom. When these stages are played in 1-Player Mode, the character always faces up and the area rotates around him. The perspective differs depending on which game mode is played. The player's character always faces the same direction when moved with the control pad and must be rotated with the shoulder buttons (L and R). The controls in the top-view stages differ from those in Super Contra and Operation C. There are two top-view stages in the game: Stage 2 (the Collapsed Highway) and Stage 5 (the Steep Cliffs). After defeating this form, the true ending will be shown, followed by the credits and then the player's final score. On the Hard setting, the final boss will have an additional form the player must defeat as they escape from the alien lair. If the player completes the game on Easy or Normal, then they will start at the very first stage on the next difficulty with their current weapon configuration, lives and score intact. In addition, some objects and boss weak points that were destructible on easier difficulty levels will become practically indestructible on Normal or Hard mode. Also, some situations in the game, such as flying in the air on missiles, become more difficult, as the missiles will travel much faster on higher difficulties. For example, enemy bosses, when fought on harder difficulties, will have new attacks or modifications to their already-existing attacks patterns. Each increase in difficulty setting also alters several aspects of the game. There are three levels of difficulty in the game: Easy, Normal and Hard. The player can also lock their character's mobility, allowing them to shoot at all eight possible directions (including downward and at angles) without moving or jumping. They can also fire these two weapons simultaneously in a spin-jump circular fire pattern that hit enemies on all sides however, being hit while doing so results in the player losing both of their weapons. Players can carry and switch between two weapons at any time, only losing the one they are currently using if they die. New styles of levels in The Alien Wars involve motorcycle chases, riding on missiles, and two Mode 7 enabled top-view levels. For instance, players can grab onto poles or ceilings and navigate them in a monkey bar fashion, climb walls and ladders, destroy buildings and scenery, and commandeer tanks. The level design is more complex and provides more opportunity for interaction. Taking advantage of the technology provided by the Super NES, the graphics in Contra III improved upon the NES versions of the first two installments, bringing it closer to the quality of their arcade counterparts. Likewise, the alien invader was once again changed to " Red Falcon". However, the identities of Bill Rizer and Lance Bean", the original Contra heroes, were changed to their "descendants", Jimbo and Sully, maintaining the continuity of the previous localizations. ![]() Unlike the previous Contra games for the NES and Game Boy, the futuristic setting was kept for the American version. Set in the futuristic year 2636 A.D., the alien invaders that were defeated during the previous installments have decided to launch a full-scale war against mankind on Earth, starting the " Alien Wars". ![]()
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